Computer Literacy (Secondary 1 – 3)

Entering the 21st century, technology has been integrated into our daily lives and has become crucial part of our lives. In order to train students to use technology to solve daily problems, and how to equip with problem-solving skills, we focus on:

  1. Cultivating students with basic skills of computer application.
  2. Mastering the basic knowledge of innovative technological inventions, such as Artificial Intelligence, Internet of Things, Cloud Computing, Big Data, etc.
  3. Actively promoting STEM education and implement the interdisciplinary "STEMaker Teaching Plan" in the secondary 3 curriculums.
  4. Cultivating of Information Literacy by inculcating correct values, and making students have a responsible, respectful, and caring learning attitude.

Maker Education :

"Maker" used to describe those who love to create things, the essence of the Maker is to solve problems with his own hands through his own imagination and knowledge. In addition to allowing students to use their knowledge and creativity, Maker Education also advocates "sharing" and "learning." When students are thinking about problem-solving solutions or making products, they will share their ideas with others. While sharing, they will gain opinions from others. This process not only enhances students’ expression skills, but also allows them to learn to listen and accept opinions, to perfect their idea.

In the process of making, different problems may be encountered. The problem may require knowledge that the students have not mastered. At this time, students need to use different methods, such as searching and learning on the Internet, to solve the problem. This process is the characteristic of "learning" in maker education.

In order to enrich our students for making activities, we received funding from the Quality Education Fund in the early two years. We changed a part area of Multimedia Learning Center (MMLC) into a "Maker Corner" where basic equipment and materials were placed to create a maker space for students. It becomes a space for small experiments, work, and machining. In recent years, the school has promoted the development of STEM education in the school. The school has applied (funded) to the Quality Education Fund. It is expected that a "STEM CENTER" can be constructed during this year's ceremony to further develop cross-disciplinary and diversified interactive courses, and students will have more complete creation Space, will certainly cultivate more scientific research elites in the ceremony.

Information and Communication Technology (Secondary 4 – 6)

  1. Let students learn the basic knowledge, concepts and applications of information, communication, and computer systems.
  2. Cultivate students' information literacy and correct values.
  3. Through participating in in-school and outside competitions and activities, students will be cultivated in a variety of common skills, such as creativity, problem-solving skills, communication skills, analytical skills, leadership skills, etc., and can be used in different learning areas.

Participated in extra-curricular activities in recent years

  • 學習如此多紛 2018
  • Makeblock 物聯網(IoT)產品發明者大賽
  • 2018 香港資訊及通訊科技獎
  • 校際IT精英挑戰賽2018
  • 粵港澳.中小學精英校際STEM智能家居創作大賽2018
  • 中學生Makeblock Ultimate機械人大賽 「組裝合成」建築法
  • Computer Science Challenge 電腦科學大挑戰2018
  • Make Faire Hong Kong 2018
  • MakeX
  • 中大賽馬會智為未來計劃
  • 「高校科學營2020」優秀高中生獎勵計劃
  • 感創敢為-青年社會創新服務獎2.0
  • RoboMaster青少年挑戰賽
  • 工程與初中生- 2021太陽能充電車模型設計比賽
  • 創科樂「耆」中-樂齡科技設計比賽
  • JUMPSTARTER IdeaPOP!  Hong Kong Student Startup Competition