Innovation and Technology Education (ITE)

Overall Aims

Entering the 21st century, technology has become an indispensable part in our daily life. In order to equip our students with the skills to apply technology to solve the problems they encounter in their daily life and to internalize as well as transfer the technological knowledge and problem-solving skills to be makers, our school has set up a new subject Innovation and Technology Education which aims to:


  • equip students with the basic skills to apply computer technology;
  • help students master the basic knowledge of innovation technology including artificial intelligence, IoT, cloud computing, big data, etc.;
  • actively motivate STEM education and infuse different elements of STEM education in the curriculum; and
  • nurture students’ information literacy, instilling in them the correct values, to help students to be responsible netizens.


Features of the School-based Curriculum

The fundamental of maker education is applying knowledge and imagination to solve problems with one’s own hands. In addition to asking students to apply their knowledge and creativity, maker education advocates sharing and learning. When students are thinking about solutions to problems and creating their products, they need to share their thoughts with others and, in turn, are given feedback. In the process, students not only enhance their communication skills, but also learn to listen to others’ comments to perfect their ideas.


There are, for sure, different obstacles in the journey to be a maker in which students may face problems beyond their ability. Under such circumstances, students need to explore different means themselves such as surfing the Internet and self-directing their learning to come up with the solutions. This process is one of the characteristics of STEM education – active learning.


With the QEF Fund, Geography Room in our school has been transformed to a STEM laboratory named iGoeLab to create a space specially designed and well furnished with equipment for students to conduct maker activities. More IT elites will be nurtured on campus with the diversified and interactive cross-curricular curriculum designed under the scheme entitled IT Innovation Lab in Schools and with the collaboration with Computer Literacy and other departments.


Co-curricular Activities

  • CUHK Jockey Club AI for the Future
  • Project MAIL – Project for Media and Artificial Intelligence Literacy Education
  • IT Innovation Lab in Schools